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ZaronX

30 Game Reviews

9 w/ Responses

Could be better

The game itself works well and is made pretty decently. However, your instructions were really vague, and in the game even less present. Leaving the player to figure out your rules beyond that you need to match two of a kind makes for initial confusion that is best left elsewhere. you need to state that matches can only be made between to icons with an open path, and that that path can only have two corners. And, as a little aid, why not show the path the game is determining when a match is hovered over, rather than just when the match is made? It would be a visual reinforcement of the game's rules - a game that, I repeat, works fine and good. You just need to make what to do a bit mroe apparent. : )

It's not ready yet.

This has potential, but it's just not ready. the collision's really sloppy, first and foremost, especially when attacking, which resulted in my guy tweaking out and falling into a hole every time i tried to clear a gap and attack a bird at once because he'd swing while landing and it would push him back to the edge of the wall. it's the only major complaint I have, but it's major for a reason. You need to tighten things up a bit.

A more minor thing, but why is it that only the ranged attack has a sound effect while the rest of the game is bizarrely silent?

Give it a bit more work and it could be a lot better, but, as I said, right now it's not quite there.

Interesting.

It was fairly enjoyable until a certain point in the third stage. As the game went, it slowly started dropping frames, until finally at some point I had to quit because the framerate had slowed to such a crawl that it became difficult to even control my guy, a considerably serious issue for a platformer. My best guess says you've a memory leak somewhere, but since it's Flash and my knowledge is kinda weak in Ationscript and its workings, that may not be the msot helpful. :( you sure the missles and such go away once they've gone off screen and such?

A decent foundation.

This would, first of all, actually been easier without music, as trying to match the song would typically result in lots of messing up. tuning it out somehow I did considerably better. By the looks of things, you just generated steps on a set timer, so I'll forgive that. What's important here is if it WORKS, and if so, how well.

All in all, it's a good start. The combination of teh arrow speed and instinctively trying to match the tune/rhythm of the song made it hard to judge, but i could only find three hit rankings, Bad, Good, and Great. A perfect at least, and maybe even marvelous, would be a nice touch, but DDR players won't think Great is so Great despite being the best I saw. Arrows seem easy to hit, but half your score range seems to be in the Bad category, with the other half split between good and great, but again, I kept trying to match the song... Also, it registers any misses far too late. A couple frames past the arrow passing the hit zone would suffice better than waiting for it to pass off the top of the screen.

Still, a solid foundation to build upon. With a little effort I can see this being pretty good. Keep at it. :)

AsianSpark responds:

Can you help me at syncing the song? I cant sync it properly but i can do it 50%.. Thanks for your good review. :)

Not shabby at all.

I started with the space stage, which I still find the most creative, but all in all I rather like this game and wouldn't mind seeing more of it. : D The distractions are creative and lend to the experience instead of being outright intrusive, which I find nice since I was expecting seizure lights and for half my screen to blank out and then giant faces or something popping up in my way so I couldn't see a single thing. But really they had a ncie balance, getting in the way without making things impossible, and the stages each having their own atmosphere was fantastic.

Good job, sir. Keep it up! : D

BurningBunnies responds:

Why thank you! I shall indeed.

Needs work.

Butterfly is by smile DK, not Aqua, nor is DDR a song artist. At least bother looking these things up.

I started off with Butterfly on Hard, because I'm a crazy person. However, that's also all I played - your hard is more in line with actual DDR's "BASIC," and your arrows very rarely work in sync to the song. the only way to fix that is to fine tune, and whle the graphic presentation suggests you've put some decent work into the presentation, the game itself gives it away - this was a rush job to show off a fairly lacking DDR engine. Jumps seem to have issues, most notably, though that might just be something about Flash or my keys - Stepmania does not have these issues, however, so I'm fairly certain it's more the game ehre than me.

Make hard, you know, hard. Sync the steps to the song, also, and check your music artists before you put up false information. I'm fairly certain that last one can get you in trouble. >___> It seems like a good start, but it needs a lot more work.

Not bad.

I think the stages are long enough that, especially with pits, it wouldn't be too much to ask for a checkpoint somewhere. And for the life of me i could never figure out how to parry. Otherwise, though, the game's pretty good. Well done!

Serious Room for improvement

The game leaves a lot to be desired. For starters, a couple times shoes I shouldn't have been killed my caused my demise. But that's a bit less obvious a bug than some others.

Primarily, did you even play test your own game? your score resets every level, and your help's story cuts off near the end of the first line. That alone makes the game seem very unproffessional.

Graphically, I'd recommend a bit of background visuals, maybe some changes between levels (day/night/dusk/dawn skies?) at the very least.

There's plenty of room to improve, but the foundation at least isn't too bad for what it is. the game just needs more work, is all.

iameatingjam responds:

No I didn't really test it, thanks though, those things are fixed up now.

Needs work

The biggest beef I have with this thing is that the cannon moves painfully slow, and the enemies move relatively quickly - many times being impossible to get even close to all of them.

Speed that bugger up to a point where I could enjoy this thing without seeing my inevitable doom early on and we'd be talkin'.

Ouch. ;3;

I thought my wrist was gonna fall off and then I see the thing flash "STAGE 2" and at that point I said "Crap..."

I did beat it, however.

But stage 1 took a very long time in relation to the others. .-.

Creator of the comics Trelldain, Lonely Hooves & Witches' Thralls. Illustrator of cute monster gals, and occasional musician. Storyteller.

Sera C.B. @ZaronX

Age 37, n

Artist

Lebanon, OR

Joined on 9/21/05

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