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ZaronX

30 Game Reviews

9 w/ Responses

Not bad.

The game takes a bit of getting used to, but I've made something with a similar control setup once (though not with Flash), so I guess I can't say much. But there's certainly room for improvement.

The graphic style works very well, but the large flashing text makes focusing on all the little people kinda hard. With all the sound cues you use, you could have made those a lot less intrusive and the player still would have known they did something, providing the sound was on, and, if it wasn't, it would be because of that "Nice!" playing over and over again. Add at least a couple other clips in there and randomise it a bit and it'd be a lot less annoying, despite the fact that the clip itself isn't bad at all. It's just how often that plays that makes it annoying.

As for the control scheme, Practice mode was a nice touch, but perhaps on lower difficulty levels, the player only needs to keep track of a couple different keys until the level gets up high enough? And then for each mode higher, you just skip ahead enough levels or some such method to add in that third or fourth key. As a rough idea.

But, as I think I stated, the game isn't bad. In fact, I kinda like it, and would love to see an improved sequel, mayhaps.

18th?

I think your Flash abilities hit a growth spurt and just didn't grow up properly. This makes my second thing look like a bloody masterpiece...

Lisard responds:

I wish to nuzzle next to you while you sleep.

Bouncy happy time.

I found this ofddly entertaining, and the song is bouncy. I love bouncy, and the Flash goes GREAT with it. Sometimes the colors are a bit much, particularly in the first area.

I got ten. Nothing amazing, but, hey, it says otherwise, so... right on. XD Make more of these, but less painful. People shouldn't gripe about the flashing when the warning's right in the bloody title. You've done no wrong there.

Nice stuff!

I'm hearing a lot of songs on NG today I wish I had. XD

Ouch...

I understand it was in the interest of multiplayer, but the controls feel kinda cramped. Also, I found a beam sword, used it on Kirby, and found myself launched into oblivion. the timing of the button press and the launching leads me to believe this wans't just me getting nailed by a Kirby who was, in truth, just standing there. It has a lot of potential, but right now, it's just too painful to play. :/

Fair Start

It's a good start, but needs a lot more.

For starters, the game doesn't seem to ever really pick up. .-. Increasing the rate of viruses coming down as your score increases would help a lot, as would making viruses come down at a far more steady pace. I found myself often waiting about ten seconds for the next two or three to appear, and that made it pretty dull.

Also, some sort of intro screen with instructions and maybe the general story of the game would be a good touch as well.

Still, I like the look of it, and think with a bit more work it could get to be a little enjoyable. It looks like you've plenty of potential, just work a little harder.

Undine-Aerodynamik responds:

Well, I made it 1 year ago. I'm alot better now, although, I mostly do movies, because I can't get the hang of action script. If you want to see how far I've progressed, you should probably look for FFIIIj. It's going to be a seires of cartoons, based on FFIII, a game that only came out in japan. thanks for the constructive critsism!

1488

I like this better than other helicopter things for two reasons. One, the music is spiff. Two, you use the keyboard to move up AND down, not just press something to rise and let go to fall.

However, the walls sort of hiccuped now and then as they flew across.

Ack!

Soopid Clock killed me in 2 hits and dropped my HP to -13. O_o; That kinda ruined for me, seeing how he's supposed to be the easy one.

LeviathanClock responds:

It is because his attacks are random. The HP thing will be fixed when it is resubmitted but it isnt very often (about 1 out of 6 attacks that should be strong)

Ooookay...

Had some collision problems, first of all, where Mario got stuck in the battle when hitting it from the side.

Beyond that, a "Get ready" sort of thing before the ball goes flying off the bottom of the screen at the word go would have been nice. Also, being able to control the ball would have given more point to the "Timer" as well. Really, it just bounced in a set path, which is really not that great a thing with a timed game.

A little work (and a little more length. Too short) and this could shape up quite nicely, however.

Annoying bug...

I got too annoyed with the sound effects to go on by 50 points. this had to do with a persistant downer that appeared and got stuck on the edge of the screen. Do fix this and I'm sure my rating would improvve considerably. ^___^;

Okay, then...

Basically art class for n00bs. You explained how to draw a box in a way most five year olds know... Most, not all. Though I'm sure a lot of Flash designers never harbored that information in early school years, it isn't so much 3D as perspective. I was hoping for a bit more, honestly, like how to make scenes look 3D as the angle changed. Something like that could have been useful, especially something on how to make something look like it's rotating or something.

Creator of the comics Trelldain, Lonely Hooves & Witches' Thralls. Illustrator of cute monster gals, and occasional musician. Storyteller.

Sera C.B. @ZaronX

Age 37, n

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Lebanon, OR

Joined on 9/21/05

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