Still needs work.
The game looks nice for the most part, but could stand to play a lot better. the only visual complaint is that the ball is white on a very light blue background, which makes it harder to see than it should be. And I'm not sure if this is a complaint or not, but do the presents explode for any particular reason?
Perhaps it's to explain the ball's sporadic bouncing as, indeed, this is the killing factor on what could otherwise be a fairly enjoyable game - the ball bounces randomly, often hitting the left or right edge of the room and doing a complete 180 from its previous heading. The typical strategy and precise control and timing of your typical Arkanoid clone is replaced with just trying to hit a ball that seems only remotely under your control, and never in the expected ways. when I bounce the ball off the far right edge of the round paddle, it should not continue to head left without seeming so much as hindered. when it hits a wall, it should bounce off the wall at roughly the same angle it hit it, and likewise with the bricks/presents/explosive boxes.
And while collision hurts a lot, a less important but still annoying trait is the power-ups. while something like glue replacing expanded paddle is acceptable, the power-ups completely expiring so quickly they rarely get to be used is a bit harsh. I got glue at least five times before I realized that's what it was, as by the time the ball reached my paddle it had expired without ever being used. I thought it was just a free hundred points, or, since it did so one time, something that canceled other power-ups.
The basics are all here for this to be a solid Arkanoid clone, but considering the Christmas theme I don't understand why this seems to be so rushed out the door. It has a decent graphical presentation and the initial impression is good, but once the ball starts rolling things go downhill far too fast. Give it a little more care and try again.